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DDoS Botnet Exploits Jenkins to Target Valve Game Servers

DDoS Botnet Exploits Jenkins to Target Valve Game Servers

First seen 1 May 2026, 13:34 UTC

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ThreatCluster AI
ThreatCluster May 2, 2026 at 12:06 UTC
  • A new DDoS botnet targets Valve's game servers via exposed Jenkins servers.
  • The malware can perform multiple types of DDoS attacks, including UDP and TCP floods.
  • Security researchers detected the threat through honeypot systems, indicating active exploitation.

A new DDoS botnet has been identified that exploits misconfigured Jenkins servers to launch attacks on Valve's Source Engine game infrastructure, affecting popular games like Counter-Strike and Team Fortress 2. The malware is capable of executing UDP, TCP, and application-layer floods, demonstrating the dangers of insecure continuous integration (CI) servers. Security researchers from Darktrace discovered the threat after monitoring it on their honeypot systems. This campaign highlights the potential for a single exposed CI server to be transformed into a multi-platform attack node. The exact scale of the attacks and the number of affected servers remain unclear, but the targeted nature of the malware poses significant risks to online gaming environments. As of now, there are no specific CVEs or patches reported for this vulnerability. Organizations using Jenkins are advised to review their configurations to prevent exploitation.

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Timeline

2026-05-01
Gbhackers and Cybersecuritynews report on DDoS botnet targeting Jenkins.
Recent
Darktrace identifies the botnet through honeypot monitoring.

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