Gaming — Cyber Threats, Attacks & Incidents

Threat entity extracted from intelligence sources

Frequency
6
occurrences
First Seen
December 3, 2025
Last Seen
March 28, 2026

Gaming refers to the online gaming industry, including multiplayer games, platforms, esports, and related streaming services.

Overview

Gaming refers to the online gaming industry, including multiplayer games, platforms, esports, and related streaming services. It relies on highly available, low-latency infrastructure, making it a prime target for denial-of-service attacks. Recent reports indicate the Aisuru botnet drove record DDoS volumes in Q3 2025, highlighting its cybersecurity exposure and potential revenue impact.

Related Threat Clusters

Recent Intelligence Reports

  • US lifts sanctions on Venezuela minerals sector, including gold — Macaubusiness · March 28, 2026
  • A cunning predator: How Silver Fox preys on Japanese firms this tax season — Welivesecurity · March 27, 2026
  • Cybersecurity Expert Warns Casino Hacks Likely to Increase — Gamingamerica · March 5, 2026
  • Arkose Labs Report Reveals Explosive Growth in SMS Toll Fraud and Precision — Sg.Finance.Yahoo · December 17, 2025
  • DDoS attack volume rises in Q3 as Aisuru botnet fuels record — Cybersecuritydive · December 3, 2025
  • Aisuru botnet behind new record — Bleepingcomputer · December 3, 2025

CVSS v3.1 Breakdown